streamtypedè„@„„„NSMutableDictionary„„ NSDictionary„„NSObject…„i’„„„NSString•„+requiredVersion†’„—˜2.5†’„—˜version†’„—˜2.7†’„—˜ totalcards†’„—˜0†’„—˜actualCardDeck†’„„„ NSMutableData„„NSData•–šj„[27290c] streamtypedè„@„„„ LWCardDeck„„NSObject…’„„„NSMutableArray„„NSArray”„i’„„„ LWCategory”’„–—X’„„„LWCard”’„–—’„„„ LWCardSide”’„„„NSString”„+ Lucida Grande†’„¡œ2Identify the main workspaces in motion's interface†’„¡œ†—— ’„„„ NSDictionary”—††’„Ÿ’ ’„¡œPosition in the inspector?†’£—— ’„¥—††’„Ÿ’ ’„¡œ_ Click the disclosure triangle next to the parameter to reveal the individual coordinate fields†’£—— ’„¥—†††’„–—’˜’I†’µ’„·—†Ÿ——‚c0 †’„œ’„–—’„Ÿ’ ’„¡œWhat does dragging to red, green, or blue 3-D axis handles (arrows) due to an object when the adjust 3D transform tool is active?†’£—— ’„¥—††’„Ÿ’ ’„¡œkDragging the red arrow moves an object along the X-axis, green along the Y-axis, and blue along the Z-axis.†’£—— ’„¥—†††’„–—’˜’I†’µ’„·—†Ÿ——‚c0 †’„œ’„–—’„Ÿ’ ’„¡œ`Whenever using the HUD to move an object in 3-D space, name one parameter you should be aware of†’£—— ’„¥—††’„Ÿ’ ’„¡œoAdjust around. A setting of world axis may move an object in a different direction than a setting of local axis†’£—— ’„¥—†††’„–—’˜’I†’µ’„·—†Ÿ——‚c0 ††’„¡œ Chapter 3†’럆†’µ’„·—†Ÿ——‚c0 †’K’U’_’„œ’„–—’„Ÿ’ ’„¡œ How can you turn on 3D overlays?†’£—— ’„¥—††’„Ÿ’ ’„¡œÓClick on the View and Overlay Options menu at the top right of the Canvas and select the desired tool. Show 3D Overlays must also be selected. These commands are available from the View pull-down menu as well.†’£—— ’„¥—†††’„–—’˜’„™’„–—’k’„œ’„–—’„Ÿ’ ’„¡œ-How many viewports can you have open at once?†’£—— ’„¥—††’„Ÿ’ ’„¡œUp to 4†’£—— ’„¥—†††’„–—’˜’t†’µ’„·—†Ÿ——‚c0 †’„œ’„–—’„Ÿ’ ’„¡œ}When adding objects to the Canvas in a 3D environment, how can you automatically align them to the focal plane of the camera?†’£—— ’„¥—††’„Ÿ’ ’„¡œ_Drag them to the Active Camera view in the Canvas (instead of dragging them to the Layers tab).†’£—— ’„¥—†††’„–—’˜’t†’µ’„·—†Ÿ——‚c0 †’„œ’„–—’„Ÿ’ ’„¡œlWhen you add a light to a scene, what happens to the default ambient light that illuminates all the objects?†’£—— ’„¥—††’„Ÿ’ ’„¡œmThe default ambient light disappears, and only the light(s) that you have added will cast light on the scene.†’£—— ’„¥—†††’„–—’˜’t†’µ’„·—†Ÿ——‚c0 †’„œ’„–—’„Ÿ’ ’„¡œ=When you rotate a framing camera, what does it rotate around?†’£—— ’„¥—††’„Ÿ’ ’„¡œRIts anchor point, which is located at the center of the focal plane of the camera.†’£—— ’„¥—†††’„–—’˜’t†’µ’„·—†Ÿ——‚c0 †’„œ’„–—’„Ÿ’ ’„¡œ Open Template or press Command-Shift-O. In the Template Browser, choose a theme, choose a template, and click the Open Template button.†’£—— ’„¥—†††’„–—’˜’„™’„–—’¾’„œ’„–—’„Ÿ’ ’„¡œ3What parts of a template can be modified in Motion?†’£—— ’„¥—††’„Ÿ’ ’„¡œ¯Typically, you will replace the text and the drop zones, but a template is just a Motion project, so you can add, delete, and modify any layer, group, or effect within Motion.†’£—— ’„¥—†††’„–—’˜’dž’µ’„·—†Ÿ——‚c0 †’„œ’„–—’„Ÿ’ ’„¡œ6How do you replace the default content in a drop zone?†’£—— ’„¥—††’„Ÿ’ ’„¡œDrag a media file from the File Browser to the Canvas; when the desired drop zone is highlighted, release the mouse button. Alternatively, you can drag the new file to the drop zone layer in the Layers tab, wait for reset button (the hooked-arrow icon), and release the mouse button.†’£—— ’„¥—†††’„–—’˜’dž’µ’„·—†Ÿ——‚c0 †’„œ’„–—’„Ÿ’ ’„¡œ0How can you create a new drop zone in a project?†’£—— ’„¥—††’„Ÿ’ ’„¡œfChoose Object > New Drop Zone or press Command-Shift-D to add a new drop zone. To convert an existing media file to a drop zone, select the layer; then, in the Image tab of the Inspector, select the Drop Zone checkbox. Optionally, you can clear the current contents with the Clear button, which will replace the contents with the default drop zone graphic.†’£—— ’„¥—†††’„–—’˜’dž’µ’„·—†Ÿ——‚c0 †’„œ’„–—’„Ÿ’ ’„¡œ Soundtrack Pro. In Soundtrack Pro, choose an effect from Process > Effects, then save.†’£—— ’„¥—†††’„–—’˜’ü†’’„·—†Ÿ——‚c0 †’„œ’„–—’„Ÿ’ ’„¡œ}In DVD STudio Pro, after you have imported a Motion project and applied it as a menu background, how can you change the menu?†’£—— ’„¥—††’„Ÿ’ ’„¡œÐIn the Assets tab, Control-click the Motion project and choose Open in Editor, which will launch Motion. Make the change in Motion and save the file. The change is automatically reflected in DVD Studio Pro.†’£—— ’„¥—†††’„–—’˜’ü†’’„·—†Ÿ——‚c0 ††’„¡œ Chapter 6†’럆†’µ’„·—†Ÿ——‚c0 †’þ’’’’(’2’<’F’„œ’„–—’„Ÿ’ ’„¡œ8Name 3 properties of text that you can modify in the HUD†’£—— ’„¥—††’„Ÿ’ ’„¡œnIn the HUD, you can adjust a text's font family, typeface, Size, Tracking, Opacity, Blend Mode, and Alignment.†’£—— ’„¥—†††’„–—’˜’„™’„–—’R’„œ’„–—’„Ÿ’ ’„¡œXWhat are the four text attributes that you can modify in the Style pane of the Text tab?†’£—— ’„¥—††’„Ÿ’ ’„¡œ%Face, Outline, Glow, and Drop Shadow.†’£—— ’„¥—†††’„–—’˜’[†’’„·—†Ÿ——‚c0 †’„œ’„–—’„Ÿ’ ’„¡œ¦After you have created and styled a text layer, parameters from which two panes of the Text tab can be saved into a preset in teh Text Styles category of the Library?†’£—— ’„¥—††’„Ÿ’ ’„¡œJYou can save the attributes from the Format pane, the Style pane, or both.†’£—— ’„¥—†††’„–—’˜’[†’’„·—†Ÿ——‚c0 †’„œ’„–—’„Ÿ’ ’„¡œ;Identify two ways to apply a text behavior to a text layer.†’£—— ’„¥—††’„Ÿ’ ’„¡œËDrag the preset from the Library to the text layer in teh Layers tab or the Canvas; or, with the text layer selected, choose a preset from the menus accessed through the Add Behavior icon in the Toolbar.†’£—— ’„¥—†††’„–—’˜’[†’’„·—†Ÿ——‚c0 †’„œ’„–—’„Ÿ’ ’„¡œ|Which behavior was used to build all the text behaviors in the Text Sequence folder of the Library, and where is it located?†’£—— ’„¥—††’„Ÿ’ ’„¡œQThe Sequence Text behavior was used. It is located in the Text Animation folder.†’£—— ’„¥—†††’„–—’˜’[†’’„·—†Ÿ——‚c0 †’„œ’„–—’„Ÿ’ ’„¡œFHow do you enable the Path Options in the Layout pane of the Text tab?†’£—— ’„¥—††’„Ÿ’ ’„¡œSet the Layout Method to Path.†’£—— ’„¥—†††’„–—’˜’[†’’„·—†Ÿ——‚c0 †’„œ’„–—’„Ÿ’ ’„¡œ*Can you animate text in 3D with behaviors?†’£—— ’„¥—††’„Ÿ’ ’„¡œÚYes, you can use the preset behaviors in the Text-3D Move folder, located in the Text Sequence category of behaviors in the Library, or you can create your own 3D animation with the Sequence Text behavior or keyframes.†’£—— ’„¥—†††’„–—’˜’[†’’„·—†Ÿ——‚c0 ††’„¡œ Chapter 7†’럆†’’„·—†Ÿ——‚c0 †’]’g’q’{’…’’„œ’„–—’„Ÿ’ ’„¡œ+Identify 3 ways you can modify a generator.†’£—— ’„¥—††’„Ÿ’ ’„¡œ)You can modify a generator's properties (found in the Properties tab of the Inspector), like position, scale, and rotation; you can add effects (behaviors, filters, and masks); and you can modify the parameters in the Generators tab (changing values, keyframing, and applying parameter behaviors).†’£—— ’„¥—†††’„–—’˜’„™’„–—’›’„œ’„–—’„Ÿ’ ’„¡œOHow can you replace a group in a project with a rendered version of that group?†’£—— ’„¥—††’„Ÿ’ ’„¡œtSelect the group choose File > Export Selection, and choose "Import into project" from the After Export pop-up menu.†’£—— ’„¥—†††’„–—’˜’¤†’’„·—†Ÿ——‚c0 †’„œ’„–—’„Ÿ’ ’„¡œ8Where can you find hundreds of preset particle emitters?†’£—— ’„¥—††’„Ÿ’ ’„¡œ2In the Library, in the Particle Emitters category.†’£—— ’„¥—†††’„–—’˜’¤†’’„·—†Ÿ——‚c0 †’„œ’„–—’„Ÿ’ ’„¡œPIdentify 3 types of objects that can be used as a source for a particle emitter.†’£—— ’„¥—††’„Ÿ’ ’„¡œmYou can create particles from an image file, a QuickTime movie clip, a shape, a generator, text, or a group.†’£—— ’„¥—†††’„–—’˜’¤†’’„·—†Ÿ——‚c0 †’„œ’„–—’„Ÿ’ ’„¡œoIn the Emitter tab, which checkbox must be selected to add the Box and Sphere options to the Shape pop-up menu?†’£—— ’„¥—††’„Ÿ’ ’„¡œTThe 3D checkbox needs to be selected to add these 3D shapes to the Shape pop-up menu†’£—— ’„¥—†††’„–—’˜’¤†’’„·—†Ÿ——‚c0 ††’„¡œ Chapter 8†’럆†’’„·—†Ÿ——‚c0 †’¦’°’º’Ä’„œ’„–—’„Ÿ’ ’„¡œ/Name 3 types of objects that can be replicated.†’£—— ’„¥—††’„Ÿ’ ’„¡œØYou can replicate just about anything, including content you add, such as images and Quicktime movies, and content you create in Motion, such as text, shapes, and generators. Groups of layers also can be replicated.†’£—— ’„¥—†††’„–—’˜’„™’„–—’Ð’„œ’„–—’„Ÿ’ ’„¡œHWhat other behavior works similarly to the Sequence Replicator behavior?†’£—— ’„¥—††’„Ÿ’ ’„¡œjThe Sequence Text behavior. Both create animation that flows through the object, be it text or a pattern.†’£—— ’„¥—†††’„–—’˜’Ù†’’„·—†Ÿ——‚c0 †’„œ’„–—’„Ÿ’ ’„¡œ^What 2 changes to the Replicator are required to make replicator cells spread out in 3D space?†’£—— ’„¥—††’„Ÿ’ ’„¡œˆIn the Replicator tab of the Inspector, select the 3D checkbox; then choose either Box or Sphere from the Shape parameter's pop-up menu.†’£—— ’„¥—†††’„–—’˜’Ù†’’„·—†Ÿ——‚c0 †’„œ’„–—’„Ÿ’ ’„¡œVName 2 camera behaviors that are useful for moving a camera around and through layers.†’£—— ’„¥—††’„Ÿ’ ’„¡œThe Sweep and Dolly behaviors.†’£—— ’„¥—†††’„–—’˜’Ù†’’„·—†Ÿ——‚c0 †’„œ’„–—’„Ÿ’ ’„¡œVDescribe the 2 steps that are needed to use a replicator as an image mask for a layer.†’£—— ’„¥—††’„Ÿ’ ’„¡œ‰First, select the target layer and choose Object > Add Image Mask. Second, drag the Replicator layer to the Mask Source Well in the HUD.†’£—— ’„¥—†††’„–—’˜’Ù†’’„·—†Ÿ——‚c0 ††’„¡œ Chapter 9†’럆†’’„·—†Ÿ——‚c0 †’Û’å’ï’ù’„œ’„–—’„Ÿ’ ’„¡œQHow can you add a keyframe to a parameter in Motion when Recording is turned off?†’£—— ’„¥—††’„Ÿ’ ’„¡œaOption-click the Animation menu of the parameter, or choose Add Keyframe from the Animation menu.†’£—— ’„¥—†††’„–—’˜’„™’„–—’’„œ’„–—’„Ÿ’ ’„¡œEWhich keyframe-interpolation mode allows for the most manual control?†’£—— ’„¥—††’„Ÿ’ ’„¡œBezier†’£—— ’„¥—†††’„–—’˜’†’’„·—†Ÿ——‚c0 †’„œ’„–—’„Ÿ’ ’„¡œEWhat option requires that you set a keyframe before using the Record?†’£—— ’„¥—††’„Ÿ’ ’„¡œ/"Record keyframes on animated parameters only."†’£—— ’„¥—†††’„–—’˜’†’’„·—†Ÿ——‚c0 †’„œ’„–—’„Ÿ’ ’„¡œzIdentify the shortcut key that allows you to see all the animated parameters for a selected object in the Keyframe Editor.†’£—— ’„¥—††’„Ÿ’ ’„¡œuPress U in the Keyframe Editor to select a curves set that shows all the animated parameters for the selected object.†’£—— ’„¥—†††’„–—’˜’†’’„·—†Ÿ——‚c0 †’„œ’„–—’„Ÿ’ ’„¡œLHow can you hide parameters to reduce visual clutter in the Keyframe Editor?†’£—— ’„¥—††’„Ÿ’ ’„¡œNDeselect the checkbox to the left of the attribute to hide its keyframe graph.†’£—— ’„¥—†††’„–—’˜’†’’„·—†Ÿ——‚c0 †’„œ’„–—’„Ÿ’ ’„¡œhWhich of the following are parameter behaviors: Colorize, Glow, Oscillate, Randomize, Tracking, Wriggle?†’£—— ’„¥—††’„Ÿ’ ’„¡œ:Oscillate, Randomize, and Wriggle are parameter behaviors.†’£—— ’„¥—†††’„–—’˜’†’’„·—†Ÿ——‚c0 †’„œ’„–—’„Ÿ’ ’„¡œEWhat is the purpose of the Random Seed value in a parameter behavior?†’£—— ’„¥—††’„Ÿ’ ’„¡œZThe Random Seed value sets the pattern of random numbers used by many parameter behaviors.†’£—— ’„¥—†††’„–—’˜’†’’„·—†Ÿ——‚c0 ††’„¡œ Chapter 10†’럆†’’„·—†Ÿ——‚c0 †’’’$’.’8’B’„œ’„–—’„Ÿ’ ’„¡œ2Do paint strokes have a fill associated with them?†’£—— ’„¥—††’„Ÿ’ ’„¡œ\No. If you add a fill to a stroke, the Stroke options in the Shape tab are made unavailable.†’£—— ’„¥—†††’„–—’˜’„™’„–—’N’„œ’„–—’„Ÿ’ ’„¡œºWhen you are using the Paint Stroke tool, does the Write On behavior need to be active before the properties of a paint stroke (such as stylus speed, pressure, and tilt) can be recorded?†’£—— ’„¥—††’„Ÿ’ ’„¡œûSpeed, pressure, and tilt angle of a stylus are recorded when a stroke is drawn regardless of the Write On behavior. You can add the Write On behavior after a stroke has been drawn and still use those attributes to modify the way the stroke is drawn.†’£—— ’„¥—†††’„–—’˜’W†’’„·—†Ÿ——†’„œ’„–—’„Ÿ’ ’„¡œ6Can you modify the speed of a stroke after it's drawn?†’£—— ’„¥—††’„Ÿ’ ’„¡œžYes. Using the Speed pop-up menu of the Write On behavior, you can select from up to nine speed choices that control how the stroke is drawn onto the Canvas.†’£—— ’„¥—†††’„–—’˜’W†’’„·—†Ÿ——†’„œ’„–—’„Ÿ’ ’„¡œSHow do you make the control points of a stroke on the Canvas available for editing?†’£—— ’„¥—††’„Ÿ’ ’„¡œ[Right-click and choose Edit Points, or double-click a stroke to reveal its control handles.†’£—— ’„¥—†††’„–—’˜’W†’’„·—†Ÿ——†’„œ’„–—’„Ÿ’ ’„¡œ8Can the shape of a paint stroke be modified in 3D space?†’£—— ’„¥—††’„Ÿ’ ’„¡œ—While the dabs of a stroke can move in 3D Z-space, the shape of the stroke exists as a plane--the control points do not have individual Z depth values.†’£—— ’„¥—†††’„–—’˜’W†’’„·—†Ÿ——†’„œ’„–—’„Ÿ’ ’„¡œyActivating Dynamics for a paint stroke causes its dabs to behave in a manner similar to what other type of Motion object?†’£—— ’„¥—††’„Ÿ’ ’„¡œ[When Dynamics is active, the dabs of a paint stroke behave similarly to a particle emitter.†’£—— ’„¥—†††’„–—’˜’W†’’„·—†Ÿ——††’„¡œ Chapter 11†’럆†’’„·—†Ÿ——†’Y’c’m’w’’„œ’„–—’„Ÿ’ ’„¡œWhat does a key do?†’£—— ’„¥—††’„Ÿ’ ’„¡œÕA key tells Motion which parts of a composited image should be visiable and which parts should be transparent. White in the mask indicates which areas will be opaque and black indicates which will be transparent.†’£—— ’„¥—†††’„–—’˜’„™’„–—’’„œ’„–—’„Ÿ’ ’„¡œ‚What filter can be used to compensate for varying midrange luminance levels in source footage you are trying to key and composite?†’£—— ’„¥—††’„Ÿ’ ’„¡œ]The Gamma filter can be used to correct the contrast of video content from different sources.†’£—— ’„¥—†††’„–—’˜’–†’’„·—†Ÿ——†’„œ’„–—’„Ÿ’ ’„¡œFName a filter that can trim and smooth pixels from the edges of a key.†’£—— ’„¥—††’„Ÿ’ ’„¡œThe Matte Magic filter.†’£—— ’„¥—†††’„–—’˜’–†’’„·—†Ÿ——†’„œ’„–—’„Ÿ’ ’„¡œƒDescribe how you would deal with problem areas in a key that a general luminance blue/green screen, or manual key might nw address.†’£—— ’„¥—††’„Ÿ’ ’„¡œ†Layers or groups can be duplicated to localize effects and individual masks can be manipulated to address particlar areas of an image.†’£—— ’„¥—†††’„–—’˜’–†’’„·—†Ÿ——†’„œ’„–—’„Ÿ’ ’„¡œ:How would you manually adjust a key over a period of time?†’£—— ’„¥—††’„Ÿ’ ’„¡œYou can move and animate B-splines and their tangent handles using a process known as rotoscoping. The Record Animation button allows you to record changes at particular points in time and have the computer interpolate changes between the resultant keyframes.†’£—— ’„¥—†††’„–—’˜’–†’’„·—†Ÿ——†’„œ’„–—’„Ÿ’ ’„¡œbWhat type of key can use the inherent black and white levels of an image or footage to pull a key?†’£—— ’„¥—††’„Ÿ’ ’„¡œ A luma key.†’£—— ’„¥—†††’„–—’˜’–†’’„·—†Ÿ——††’„¡œ Chapter 12†’럆†’’„·—†Ÿ——†’˜’¢’¬’¶’À’„œ’„–—’„Ÿ’ ’„¡œbIn the Stabilize behavior, which method will allow you to retain some intentional camera movement?†’£—— ’„¥—††’„Ÿ’ ’„¡œ[The Smooth method allows you to keep some camera movement while removing erratic jerkiness.†’£—— ’„¥—†††’„–—’˜’„™’„–—’Ì’„œ’„–—’„Ÿ’ ’„¡œ{Which Match Move type allows you to easily pin a rectangular graphic to a background (such as a sign to the side of a bus)?†’£—— ’„¥—††’„Ÿ’ ’„¡œ Four Corners†’£—— ’„¥—†††’„–—’˜’Õ†’’„·—†Ÿ——†’„œ’„–—’„Ÿ’ ’„¡œpWhich Border optionn allows you to hide the black borders that may become visible when stabilizing a video clip?†’£—— ’„¥—††’„Ÿ’ ’„¡œeThe Zoom option will zoom in on the image to hide the black borders created when stabilizing footage.†’£—— ’„¥—†††’„–—’˜’Õ†’’„·—†Ÿ——†’„œ’„–—’„Ÿ’ ’„¡œ8Are Match Moves limited to just one destination element?†’£—— ’„¥—††’„Ÿ’ ’„¡œ»No, Match Moves can be easily copied and pasted into object layers or even groups of layers. This will allow multiple elements to track a specific point's movement in background footage.†’£—— ’„¥—†††’„–—’˜’Õ†’’„·—†Ÿ——†’„œ’„–—’„Ÿ’ ’„¡œ?Which behavior allows you to create custom animations for text?†’£—— ’„¥—††’„Ÿ’ ’„¡œKThe Sequence Text behavior allows you to create custom animations for text.†’£—— ’„¥—†††’„–—’˜’Õ†’’„·—†Ÿ——††’„¡œ Chapter 13†’럆†’’„·—†Ÿ——†’×’á’ë’õ’„œ’„–—’„Ÿ’ ’„¡œ1Do imported audio files appear in the Layers tab?†’£—— ’„¥—††’„Ÿ’ ’„¡œ3No. Audio files appera in the Audio and Media tabs.†’£—— ’„¥—†††’„–—’˜’„™’„–—’’„œ’„–—’„Ÿ’ ’„¡œKWhich pan value will pan a sound to full right channel: +100, 000, or -100?†’£—— ’„¥—††’„Ÿ’ ’„¡œ&A pan value of +100 is full right pan.†’£—— ’„¥—†††’„–—’˜’ †’’„·—†Ÿ——†’„œ’„–—’„Ÿ’ ’„¡œBIn the Audio Editor, what keyboard shortcut adds a project marker?†’£—— ’„¥—††’„Ÿ’ ’„¡œShift-M adds a project marker.†’£—— ’„¥—†††’„–—’˜’ †’’„·—†Ÿ——†’„œ’„–—’„Ÿ’ ’„¡œWThe Audio parameters behavior can respond to which 2 kinds of changes in an audio file?†’£—— ’„¥—††’„Ÿ’ ’„¡œ)Amplitude and transient frequency changes†’£—— ’„¥—†††’„–—’˜’ †’’„·—†Ÿ——†’„œ’„–—’„Ÿ’ ’„¡œ`Can an animation curve created by the Audio parameter behavior be edited in the Keyframe Editor?†’£—— ’„¥—††’„Ÿ’ ’„¡œNo.†’£—— ’„¥—†††’„–—’˜’ †’’„·—†Ÿ——†’„œ’„–—’„Ÿ’ ’„¡œnDo changes made to thet Master audio track affect audio files that are imported after those changes were made?†’£—— ’„¥—††’„Ÿ’ ’„¡œgYes. Changes to the Master audio track affect all clips, no matter when they are added to the project.†’£—— ’„¥—†††’„–—’˜’ †’’„·—†Ÿ——††’„¡œ Chapter 14†’럆†’’„·—†Ÿ——†’ ’’ ’*’4†’„¡œ All Cards†’럆’ª’ö’I’t’Ç’ü’[’¤’Ù’’W’–’Õ’ †’„–—’„„„LWCardSideMasterŸ’„¡œ LucidaGrande†’µ’£——$’„¥—†’„¡œ Front Side†Ÿ’„·—’„¡œlastStateInInspector†’„¡œ1†’„¡œlastViewedInspectType†’„„„NSNumber„„NSValue”„*„——†’„¡œrememberLayout†’K’„¡œ textBackColor†’„„„NSColor”Ÿ„ffffƒ×£p?ƒ×£p?ƒ×£p?†’„¡œopenInInspector†’„L£N—††—ÿ†’„C’D’µ’£——$’„¥—†’„¡œ Back Side†Ÿ’„·—’H’I’J’K’O’K’P’„RŸ¥ƒ×£p?ƒ×£p?ƒ×£p?†’S’T†—ÿ††’„–—’B’U†’š’„·— ’„¡œcurrentCategoryIndex†’K’„¡œ timeInterval†’„L£N—†’„¡œsearchFontName†’ ’„¡œ intervals†’„–— ’T’T’„L£N—†’„L£N—†’„L£N—†’„L£N— †’„L£„„q¦†’„L£g¦†’„L£g¦#†’„L£g¦F†’„L£g¦U†’„L£g¦a††’„¡œnotKnowingCardDecrement†’„L£N—†’„¡œlimitCardsLimit†’„L£N—†’„¡œrandomSideOrder†’K’„¡œcurrentIdentifiers†’„–—’„¡œ0†’I†’„¡œ filterByScore†’„L£„ŸŸ†’„¡œprintCardsBackSideFont†’„„„NSFont”—$„[36c]ÿþLucidaGrande„fŸŸŸŸ†’„¡œnotKnowingCardDecrementEnabled†’T’„¡œintervalStudying†’K’„¡œknowingCardIncrementEnabled†’T’„¡œmemorizedScoreEnabled†’T’„¡œfilterSecondValue†’n’„¡œmemorizedScore†’„L£N—†’„¡œsimpleMemorization†’T’„¡œ disableAudio†’K’„¡œdecreaseDayInterval†’T’„¡œcatDrawerWidth†’„L£„©©†’„¡œdecreaseAmountPerDay†’n’„¡œknowingCardIncrement†’T’„¡œloopUntilKnown†’K’„¡œprintCardsFrontSideFont†’y’„¡œfilterFirstValue†’K’„¡œ drawerOpen†’„L£wŸ†’„¡œ disableImages†’K’„¡œdecreaseScoreAutomatically†’K’„¡œ shuffleCards†’K’„¡œ tableFontSize†’„L£N— †’„¡œrepeatUntilEnded†’K’„¡œ timedPlayback†’K†’µ’„™’„–—’„œ’„–—’„Ÿ’ ’µ’£—— ’„¥—††’„Ÿ’ ’µ’£—— ’„¥—†††’„–—’˜’–†’µ’„·—†Ÿ——†’„œ’„–—’„Ÿ’ ’µ’£—— ’„¥—††’„Ÿ’ ’µ’£—— ’„¥—†††’„–—’˜’–†’µ’„·—†Ÿ——†’„œ’„–—’„Ÿ’ ’’£—— ’„¥—††’„Ÿ’ ’’£—— ’„¥—†††’„–—’˜’–†’’„·—†Ÿ——‚c0 †’„œ’„–—’„Ÿ’ ’’£—— ’„¥—††’„Ÿ’ ’’£—— ’„¥—†††’„–—’˜’–†’’„·—†Ÿ——††’„¡œTrash†’럆——†††